Bulk Cost Relation of 110HP VS 110 HP. Huskarls are infantry units that have a good attack and speed, but their biggest asset is their high base pierce armor, especially when the +2 Blacksmith bonus is added to it, which makes them almost immune to archer fire, making them great anti-archer units and one of the best raiding units in the game. '. O and one of them is playing as the koreans so he has that extra range for his onagers. It also reduces the bonus damage of Spearman to merely 3+, ideal against Turks which lacks Pikemen, or if the enemy is delaying their upgrade (surprise factor required). I know the overall cost of creating 40 FU Heavy Camels vs the cost of making 40 FU ECats is a joke and essentially makes HCamels a fairly cost effective counter, as far as ECat counter-units go. So I always play against my brother and cousin in a 2v1 setup and they are beating me every time because they are just massing onagers. TL;DR: Bar Halberdiers, they hard counter all the anti-cavalry units in the game. VS Elite Samurai (Logistica Normal Cataphract 2 Trample): Damage + Speed + Cost Relation of 35 VS 33. FU Viking/Aztec Pikeman are hard counters, though. Cataphract. Cavalry Archer/Longbowman/Mangudai/Elephant Archer/Rattan Archer 4>5. This AOE 2 Definitive Edition Tier list is based on update 36202 (most recent patch) If you’ve just gotten into Age of Empires 2 Definitive edition after not having touched the game for years your knowledge might be a little bit rusty. War Wagon 7>8. Bar Samurais, they also hard counter all infantry. Damage + Speed + Cost Relation of 26 VS 17. It's like this every time i get attacked by any enemy. Paladin+Cavalier-Upgrades add +60 HP, +4 AP, +1 PA, but costs 250 Gold more. The Mangudai is the only unique unit that has the same hit points as its Elite version, with 60 HP. Both shares the same Melee Armor, but Cataphracts have 1- of Pierce Defense. I browsed the forums a bit and I found that elite cataphracts have 16 bonus armor against counter units. When should you preference the elite upgrade and when should you preference logistica? Bulk Cost Relation of 95HP VS 110HP. The attack bonus of Mamelukes (9, 12 for … A counter-counter unit is a neat idea. Is it true that samurai counters cataphracts in terms of cost? I completely agree with the top answer; play as Saracens. They are sightly weaker than Knights when facing cavalry alone, so they should always tag along with a few Camels or Spear-line. With trample, especially (which is the main reason they cream the samurai) SIGNATURE. With the upgrades the difference is between 11 and 12. It all started when I was Macedonian. One of the most badass looking units, and with the most badass attack and armor bonuses. It is ideal for measuring distancesMore All trademarks are property of their respective owners in the US and other countries. Anyway, Trample is 5 damage to adjacent units, the cost effectiveness of Trample all depends upon how many units we're hitting with it. The castles might take a bit of damage but they are reasonably effective against onagers, especially if garrisoned. VS Elite Teutonic Knights: They are sightly more cost effective against Normal Cataphracts and draws against Elite Cataphracts. ... and a fully upgraded Elite Cataphract actually loses 1v1 to a Paladin, and a properly micro-managed Mangudai will beat a Cataphract 1v1 as well. I'll try this method next time I play, ive been using the hussars and theyve proven useful. If the Byz player is making a ton of trash, then sometimes you'll have enough gold to go Catas. Crush him and he will be forced to produce something else. You like Catas. You can sort the units by type, building, name or anything else. As all of you can see, you need some seriously massive numbers to make them worth the cost normally, which rarely happens at all in real situations. The soft counter is interesting, because they need to outnumber by at least a 50% margin to be effective (in cost relation they outnumber by 140%), Normal Cataphracts can handle groups of similar size with minimal loses even when paired with other units. However, they have bonus damage against (and bonus protection from) units which normally counter cavalry, making this unit counter-intuitive. Logistica adds a lot more of power (5 guaranteed damage against adjacent units), making Cataphracts harder hitters than Paladins themselves against groups of units. 2) More things have a bonus against Mamelukes than you think! Historically, the Cataphract was a mounted, armored warrior.In the game, the Cataphract is a tanky unit designed to counter the normal counter to heavy cavalry; Pikemen.A counter-counter unit is a neat idea. Also, because cataphract has pretty low pierce armor & has no attack against archer, building a large number of arbalest to counter cataphract is a good idea 30.04.10 14:56 - I <3 aztecs :) thx, i always choose aztexs but i didn't knew the bonus of monks Is the Cataphract powerful enough on BF to warrant picking Byzantines (also for their defense and cheap trash)? [Cataphract - AOE2 Wiki](http://ageofempires.wikia.com/wiki/Cataphract_(Age_of_Empires_II)), Resonance22 - Break the Meta: Mass Cataphracts. Byzantines are one of my favourite civilizations in the game (I've been known to shout "Yes!!" Well, I still can't believe it. Those guys are expensive! Chu Ko Nu Line: u/CaptainFalconA1: 41. All rights reserved. In the game, the Cataphract is a tanky unit designed to counter the normal counter to heavy cavalry; Pikemen. Byzantine Cataphract vs Goth Halberdier.. which will win? Damage taken: 2 (75) 6 (25) 21 (8) Damage dealt: 11 (4) 11 (9) 29 (3) If you really must counter cataphracts … Logistica is the way to go first, normally. But it's so, sooo expensive I never really find the right situation to field them, also they need a castle and I don't usually take the blacksmith cav upgrades as Byz unless I'm making camels in castle age or husars in the late game. What is Castle Blood Auto? Cataphracts are not inherently bad against massed Archers but not cost-effective, Knight-line should be used instead when facing mass of them. Español - Latinoamérica (Spanish - Latin America). Sadly, Pikeman still deals them 10+ bonus damage, which is a lot, but Byzantines also have cheap Elite Skirmishers to deploy if the enemy begins to mass them and Cataphracts can handle them in small numbers (unlike Knights). Attack Cataphracts have 9 attack. 2 Trampled = 7 Cataphracts. Attack bonuses: +9 (+12 elite) vs infantry, with a +9 attack (+10 elite) vs Condotierri (can someone confirm whether or not they stack/if this info is outdated? They're really strong. Unique Unit: Leitis With Hill Fortsbuffing Town Center ranges candidly, defending your base becomes much easier. Otherwise, it is mostly worthless and should be ignored. Cost Relation: They cost 145 total resources (70F, 75G). If they are literally doing nothing but producing tons of onagers, just use a bunch of cheap cavalry (Hussars are good if your faction can make them) in staggered formation. Vs Eagles/Huskarls they are great even in castle Age. The Age of Kings AoE2 Random Map Scripting for humans. Logistica roughly costs 11 Cataphracts, which is cheaper than Elite, but still expensive. Elite Cataphract: Reduced the food cost of the upgrade from 1600 to 1200 food. Add Nobody AoE's Byzantine strategy guide. They'll spare no one! mh i tried several times to front counter 20 elite cataphracts against 20 paladins into my testbench scenario, and cataphracts win.. You need around 30 paladins to slaughter them, so there is a 2:3 ratio that can’t be always achieved (paladins cost gold). Cataphracts would lose their hidden attack bonus shield and make up for it with much higher armor. That means Cataphracts are sightly bulkier even when considering the cost relation (1540 VS 1500 total HP). Game Age of Empires II Better to fire and retreat than face them toe-to-toe. Given their wide tech tree, I almost always have a better or more flexible option to invest in, for example, gunpowder or arbalest are very powerful against infantry and are way easier to mass /upgrade. Camel Archer 5>6. Probably invalid syntax. Markets cost -75 wood. The Mameluke is one of the most effective cavalry counters in the gam… I wish they were a better pick on Arabia, which is where they are from lol. Boards; Age of Empires II: The Conquerors Expansion; What unit to use against champions? VS Pikeman: They soft counter with 10+ bonus, but Elite Cataphracts just takes 6+ bonus from them, which allows them to be cost-effective. Hi, I'm relatively new to the game and have yet to find a guide on every single unit counter. For a unit which historically had a lot of armor, they have very low armor in-game, being notoriously vulnerable to arbalest and hand cannoneer fire. Normal Cataphracts can still do their work well into late Imperial (overkilling infantry, checking counter units, destroy siege, fighting cavalry with support).

1. You should have punished the Saracen player in mid game when he was booming freely. The gold cost is unchanged (800g). VS Non-Infantry: 1 Trampled = 14 Cataphracts to make it cost effective. Cataphracts have a 9+ Infantry Bonus Damage. Some civilizations are more powerful than others, especially for beginner players and those who are just starting out in AoE 2 DE. Thank you in advance for anyone with an anwer. Two out of two wins for a cataphract strategy! On their face, the stats themselves are mediocre. They have good synergy with cheap heavy camels of Byzantines. -Harass their gold stream and they won't be able to afford onagers. They are weaker to ranged units than normal cavalry so arbalests/handcannons are viable. VS Infantry: 1 Trampled = 20 Cataphracts. Even then, assuming an average of one trample per hit, it becomes cost effective with 14 Cataphracts against non-infantry and with 20 against infantry. It is also cost-effective quickly if the enemy is massing Heavy/Imperial Camels, since it nullifies most their bonus damage (6+ to 2+), allowing you to hard counter them! What do you think of the Cataphract's strengths and weaknesses? They get free hussar upgrades. That means no early rush, that you also require to invest heavily on Castles (which is not rare on Byzantines, but not a given neither) and you also need to defend them more than usual to keep production. When are they a go-to unit as Byzantines? In defense terms, aside the situations stated previously, it is just a x2 Bloodlines bonus. Production Relation: They burn 435 units of resources per minute (Knights: 270), it is not bad... but they require a Castle. Even if you do all that, Cataphracts are still hard to mass, Knights are just much more production-friendly. However you need a castle first. TECHNOLOGIES. In this Age of Empires 2 Definitive Edition Civilizations Tier List we’ll be going over each of the races available in the game and determining the strongest AoE2 DE Civilizations based on a lot of pro player games and 1v1 Arabia matches in the latest patch. u/Kung32: 40. Saracens Rugby Club can today – on World Mental Health Day - proudly announce the launch of our 2020/21 home and away replica jerseys which will display the new Saracens Foundation logo. I go for cheap trash flood and when the enemy upgrades to champions, something they always do, I go in with 15-20 of them. Cataphracts have often been characterized either as OP or completely useless, because of their very high upgrade cost but their strength if they actually are fully upgraded. Label. Woad Raider Line + massed archers, cavalry. The Elite Upgrade is useless in realistic scenarios unless you're facing mass of Heavy Camels, or against civilizations lacking Halberdier (aside Vikings): Elite makes them cost-effective against Pikeman. Corrections Credits: 39. Reasoning? For example, when getting rushed with archers and spearmen (or their upgrades), I'm unsure what to even begin creating to handle the situation. They have a fast attack speed. So it's obvious that the Elite-Cataphract Upgrade boosts the Anti-Inf capabilities of the Cataphract quite a lot (but not so much the general stats like the Cavalier+Paladin-Upgrade). Logistica actually makes normal Cataphracts stronger than Paladins against any massed unit, but you'll need at least 14 of them to upgrade with. Knights have 100HP. With a bit of luck, you'll be able to hit multiple enemy onagers before your onager gets owned. aoe2 counter list age of empires 2 counters: 2. Knights cost 135 (60F, 75G). Barracks: Militia Line: 7. The blacksmith is a must use building in Age of Empires 2 due to upgrades being a game changing factor only if you know which upgrades have priority over others. Their man problem, though, is that they are made at Castles, and a bit slow. Special Scenarios: VS Samurai: Cost Relation of 11 VS 7. Press question mark to learn the rest of the keyboard shortcuts, http://ageofempires.wikia.com/wiki/Cataphract_(Age_of_Empires_II). You can even micro manage a bit to avoid the blasts. I'm not 100% sure, but I think that prior to Logistica being research, Samurai are cost-effective. Different units have benefits at different stages of the game. A large army of Huskarls can destroy a Castle with minimal effort since the attack of the Castle is a volley of arrows. All the resources they spent on champions become meaningless and their only meaningful counter, arbalests die horribly against the cheap skirmishers. Castle Blood Auto (CBA) is a popular custom scenario game type for Age of Empires 2 (AoE2). Due to its trample damage, overall good statistics, and attack bonus against infantry, the Cataphract is probably the unit with the fewest weaknesses. Their bombard cannons have lots of extra range and can shoot the onagers down before they even get near. Elite. You just don't want to research it against Heavy Camels or Pikemans, Elite is more cost effective then, though if you're rich enough to research both you will annihilate them super badly. Mehvix's Age of Empires 2 Counter List 2.0: 3. aoe2 counter list age of empires 2 counters: 4. Huskarls are best … They spammed elite cataphracts. Based on the poll votes we should have 12 participants, which is perfect for a week's tourney, therefor we will limit the player count to 12. Defense: Cataphracts have 110HP. I need to remember to include skirmishers when playing as Byzantines; too often I (force of habit) prioritize barracks and halbs in early imp, neglecting the skirms for later. VS Halberdiers: Overkilling with 20+ bonus (16+ VS Elite), they are a definitive hard counter, though Logistica Normal Cataphracts or Elite Cataphracts can win with few losses if they outnumber them. They are also better at facing Siege and Raiding since they are much bulkier against the common guards. Basically Cataphracts will lose in pitched fights against Knights by some margin, but they can workaround adding a few Camels or Pikeman, a workaround that won't work when mirrored against them. They are annihilated by Logistica Normal Cataphracts, though. Ofc, halbs are still a reasonable counter, especially japanese halbs, so there is really no need for samurais to fight cataphracts though. Not all trash resistant units are infantry! In arena maps team games I love just going catas because I know they're so much stronger than paladin vs any infantry civs. Turks! Logistica: Reduced the food cost of the upgrade from 1000 to 800 food. If your opponent goes mass skirms you can always outproduce him in skirms or add a few way cheaper knights or caveliers. Crossbow/Plumed 3>4. The mameluke is brilliant, able to cut down masses of cavalry with great ease, but thanks to some great scripting and categorising they also have a huge number of soft counters. Hussars in staggered formation. Basically this makes them overkill against any infantry aside Samurais and massed Pikeman. To counter splash/trample damage, use fewer heavier units, like cavalier/paladin or elephants. The match up is similar for Elite Cataphracts without Logistica (23 damage, 150 HP), aside the upgrade is more expensive. So I always play against my brother and cousin in a 2v1 setup and they are beating me every time because they are just massing onagers. Their elite upgrade and trample damage UT is a bit too expensive so players must choose one of them. They can be a nightmare for civs without a proper archer line and all in all are a versatile and efficient unit. another thing that might work is to build a few onagers of your own. You can produce them faster than your enemies can produce onagers. Any time I try to take them out they just wipe out a whole platoon at once. Pouring out of the Zagros mountains!! 3 Trampled = 5 Cataphracts. I've found that I've been able to work them in more often than you might think. Could so desperately use a cost reduction for upgrades. Head to head simulator of 1v1 fights between Age of Empires 2 units (HD expansions dataset), calculating cost-efficiency, showing overview of unit stats In a way, the Cataphract is like the Mangudai. Behold the mighty exception known as the hardest to counter unit in the game. I like Catas. I've seen pro games where the Japanese player was able to win by making Samurai after the Byzantine opponent goes Catas to counter the champions. Any time I try to take them out they just wipe out a whole platoon at once. Its a unit that counters its traditional counters. It adds the same damage against Infantry (6+), but it is cheaper, 11 Cataphracts will have 220 total attack against them, so in those terms alone you need 35 Cataphracts to make it cost effective. I like to use them only with blacksmith upgrades (un-elite, no trample damage). Knights normally struggle against infantry if they mix a few Pikes, but Cataphracts can handle infantry with ease. Today, we are going to talk about the favorite unique unit of a lot of people: the Cataphract (*queue haunting Byzantine music). Imperial camels only do 10 damage against elite cataphracts. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Cataphracts benefit from Husbandry and all the cavalry blacksmith techs (although again, the Byzantines lack Blast Furnace), as well as their unique tech, Logistica, which gives them splash damage and an additional +6 attack vs infantry for a hefty 1000F and 600G. I found them great on Arena against infantry civs. I am fairly new to Aoe2 . Camels are not counters, but i do believe that imperial camels are not that bad when you factor in cost, and mamelukes can do the job because of micro. We will be holding Tournament scheduled for a week from 6th to 12th of April, 2020. The Byzantine cataphract. Is the elite upgrade worth it? However, they have bonus damage against (and bonus protection from) units which normally counter cavalry, making this unit counter-intuitive. Against Halberdiers (or Viking/Aztec Pikeman) it is not worth it, since the difference between 20+ and 16+ really won't change much, it is still annihilation. Does this perhaps make them much stronger on DM than in Random Map?

cataphract aoe2 counter

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