At that time a player receives priority to respond. Dark Depths comes into play with ten ice counters on it. Our opponent uses Wasteland at this moment to make the target fizzle. Way to go, us. I am fully aware that getting this hand is unlikely but it is possible. Thespian’s Stage keeps its second ability and becomes a copy of Dark Depths without ice counters. You are correct that if you copy Dark Depths with this ability that the Thespian's Stage will not have any counters on it. Stage copy Dark Depths. If both lands are on the battlefield under your control, and you are cunning enough, then as SBA are checked you choose to keep the one that was Thespian’s Stage. Pro Tip! Andrew has at least one card in his … Our opponent has only a single [[Wasteland]] to interact with us. If this ability resolves, Thespian’s Stage is now a copy of Dark Depths with no ice counters on it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play. EDH Recommendations and strategy content for Magic: the Gathering Commander Despite how likely one is to play against Dark Depths/Thespian’s Stage in a Legacy tournament, many players have not familiarized themselves with the exact mechanics of summoning Marit Lage. Dark Depths offers an obscene payoff for anyone who can find a way to defrost it—a 20/20 indestructible flyer—and over the years we’ve seen many different approaches to removing the ten ice counters. Dark Depths would enter the battlefield without counters and its ability would immediately trigger. Barring instant-speed removal for the land, that would result in a 20/20 token for that player. Note: Thespian’s Stage doesn’t receive the ice counters because it was already on the battlefield, it did not enter the battlefield , and therefore misses out on receiving the 10 counters. Andrew controls Stoneforge Mystic, True-Name Nemesis and a Batterskull attached to its Germ token, along with at least three dual lands. We use Thespian’s stage to target dark depths. So we lost the last game but went on to win the match. He also has Life from the Loam in his graveyard. Andrew and Noel are playing a Legacy GPT. [card]Thespian’s Stage[/card]-[card]Dark Depths[/card] Combo. Just showing a way to win the game on turn one with a turbo hex depths deck. Since there are no ice counters on it, Dark Depths’ trigger goes off immediately. This is the bread and butter interaction that powers the Legacy format’s most brutal and efficient Avatar. Thespian’s Stage is activated targeting Dark Depths. We now are playing against a new opponent who is playing Lands. In play, we have [[Dark Depth’s]], [[Thespians Stage]], Basic Swamp, Basic Forest, Bayou, [[Vampire Hexmage]]. When Dark Depths has no ice counters on it, sacrifice it. 3: Remove an ice counter from Dark Depths. we make the first move. Noel controls The Tabernacle at Pendrell Vale, Dark Depths, Thespian's Stage, two Taiga and some other permanents. However, Dark Depths is legendary and now so is your copy and the sac ability of Dark Depths is a triggered ability that goes on the stack. Thespian's Stage is an important piece in the Legacy Dark Depths combo. Having test played the … , : Thespian’s Stage becomes a copy of target land, except it has this ability. A permanent entering the battlefield with counters on it counts as those counters having been placed on that permanent: 121.6. The most typical way is, of course, with Thespian’s Stage, but Turbo Depths goes much deeper than that. This involves copying Dark Depths to make a cheap and easy 20/20 Marit Lage token.

dark depths thespian stage

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