Nevermore Game Play. Victory: The loyal Wizards win if they manage to escape the Library. At the end of this step, if their own chip has chosen the wrong door, they take 2 Cohesion tokens from the board. They will play the magical book that will give clues during the game. On the Grimoire's command, the Wizards close their eyes. Furthermore, the Grimoire may not use both Butterfly markers to point to the same element. Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. This role will be known by all of the players and they will know who the traitor is. Depending on the time that the Wizards took to complete the previous turn, there may be additional Trap tokens. During this step, the Wizards must find the Exit card, hidden among the other Illusion cards. A game of Obscurio plays in several turns. In Obscurio, the traitor still has a powerful influence on the rest of the players even after theyâve been found out. Turn after turn, one player gives a clue, plays two cards to … Videos Featuring This Game. Each Trap applies on a given step. GenCon 2019 Unboxing - Obscurio Top 10: … The Grimoire also knows who the Traitor is. Example: During the previous turn, the Wizards finished their actions after the timer reached the '+2' space. Assign Roles: Grimoire – Known Role At the start of each game, choose one person to act as the Grimoire. Blue, Red and Yellow take one token each. Obscurio Trap Tokens. Important Note: the Grimoire is not allowed to speak with the Wizards. To exit the Library, they must successfully cross 6 Rooms. The Grimoire now takes the Exit card, plus any cards chosen by the Traitor during the previous step, and adds as many cards as needed from the deck to have a total of 6 Illusion cards (Trap tokens may alter this total). If you enjoy this episode, make sure you subscribe to Polygonâs channel for more great videos. Itâs fun getting locked in Obscurioâs treacherous library, Immortals Fenyx Rising should have stayed small, Ubisoftâs open-world game starts out with limitations. As a result, they must draw 3 Trap tokens on that turn (1 token +2 extra). Count the votes against each player. Place the board on the table 1. Both chips may be placed in front of the same door, or in front of two different doors. Play Cards. Obscurio: Ontsnap uit de magische bibliotheek - Bordspel. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor. Then, the Grimoire closes the card holder. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor. Resolve each suit in order, from left to right, in order of the suit tokens. How Do You Play Obscurio? The Watcher Trap is not a token. Complicating things further are the libraryâs traps, which are designed to confuse and confound the wizards. Using the Butterfly markers, the Grimoire points to 1 or 2 elements on these Pages. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor. As soon as they take the last Cohesion token from the first area of the gauge in Step 4, the Wizards start looking for the Traitor in their ranks: the Accusation Phase begins. The last Cohesion token is taken from the dark area of the gauge: the Wizards are lost in the Library and the group scatters. This site is dedicated to promoting board games. Depending on their role, they will each play differently. A non-Battle card adds 0 Strength. The Grimoire asks the Traitor to open their eyes and opens the card holder, showing it to the Traitor. Ultra BoardGames. Ignore any rules or steps related to the Traitor. While the wizards view their cards, the Grimoire will set up their part of the game. The player with the most votes is accused (if there is a tie, all tied players are accused). If the Progress Marker was on the last space, and if the Wizards still have at least 1 Cohesion token, the game is over. Price: $39.99 $49.99. That player receives the Desk, the 2 Butterfly markers, the card holder and the hourglass 3. The active player reveals cards from the top of the deck one at a time. https://www.obscurio.net To set up Obscurio, players will pick their characters and one player will be the Grimoire. Their role is to guide their team. The Traitor may choose a first card: they simply indicate the number of the card with their fingers. © 2020 Ultra BoardGames. Through extensive research, we bring everything you need to know about board games. If the Progress Marker reaches the last space of the Progress track, the Watcher Trap is now active (as indicated on the game board) for the rest of the game. Important Note: During this step, it is critical that the Grimoire and the Traitor do not disclose any information about the Traitor's identity. a card that would match the clues that they received), they place their Character chip in front of the matching door. When a Wizard thinks they have found the proper Exit card (i.e. Obscurio takes place in a magical library, where a group of intrepid wizards have found themselves trapped. The Wizards have 1 minute to discuss and try to find who is the Traitor among them. Don't talk to the Traitor, and make sure that they remain anonymous! The Grimoire announces "Stop!" The Wizards may cooperate and each may choose a different door to increase the group's chances to find the right door. All used Illusion cards are discarded face up next to the board. That card is the Exit card: the Wizards must identify it (among many others) to move to the next Room. The Grimoire draws 8 Illusion cards and places them face up in their card holder (the other players must not see them). The Wizards and the Grimoire win the game. When a magical child is forced to repress their talent through physical or psychological abuse, they develop a parasitical magical force inside of them called Obscurus, resulting from their strong emotions of distress.An Obscurial may lose control when they reach their emotional and mental breaking point, releasing their Obscurus as an invisible (or nearly invisible) destructive wind. All Wizards place their chip at the center of the board. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor. Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. A wide variety of Traps are on your way to the exit of the Library, making player communication harder! Choose a random start player. If the companion's chip has chosen the wrong door, they only take 1 Cohesion token from the board. The sooner that the Wizards agree on a card, the fewer Traps they will suffer on the next turn. From now on and until the end of the game, the Traitor will only take part in Phase 3 (Traitor cards). After each card, they have the option to stop but once a card is revealed, that card is active and in play. Draw 1, Play 1. Take the number of Cohesion tokens indicated in the table for your number of players (including the Grimoire) and the difficulty level that you chose. As long as Step 2 is not over, the Grimoire may look at the Exit card. Note: it is critical that all Wizards close their eyes. The illusion cards must be shuffled and then 8 of them secretly slipped into the slots of the cardholder. So for now, draw 1 card then play any card from your hand. The traitor-player keeps their role a secret while sowing doubt and confusion among the other wizards. The Traitor loses! Each Room features many obstacles designed to prevent the Wizards from escaping the Library. New Rule. Depending on their role, they will each play differently. Players try to interpret pictures to escape the Library. Another allows the traitor to select four decoy door cards, ensuring that the wizards will have an even harder time finding the correct door. One is going to be the Grimoire who will give clues to the players and basically run the game. The team lost 3 Cohesion tokens - but at least they moved to the next Room. Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. The Traitor may then choose a second card. The Accusation Phase plays as follows: Turn the hourglass. Note: Choosing cards is not mandatory. The Progress marker does not move on the track. If the players can work together and find the correct exit six times they will have escaped. Example: In this example, the Exit card is Door #3. The goal of the game is to be the first player to reach the needed number of tokens to win. Obscurio - Rules of Play says: The Sorcerer is out to get you! Obscurio is a cooperative, asymmetric game, where each player has a secret role. Love Letter is a deduction card game for 2 to 4 players. Place the Progress marker on the first spot of the Progress track, in the upper part of the board 2. A wide variety of Traps are on your way to the exit of the Library, making player communication harder! Obscurio Game Play. The Traitor should move with care; making any sound would draw the other players' attention to them. During the game they are not allowed to speak. Compared to Mysterium, Obscurio keeps all players working on the same clues for the same objective each round, which is less confusing and keeps game moving. For each Loyal player falsely accused, lose 2 Cohesion tokens (place them back in the box). During the turn setup, you must draw one or several Trap tokens from the bag and place them in front of the Grimoire.eval(ez_write_tag([[300,250],'ultraboardgames_com-box-4','ezslot_2',116,'0','0'])); You always draw at least 1 Trap token at this step, even on the first turn. Facebook. Each player keeps their card in front of them and places their chip at the center of the board 6. Victory: The Traitor wins alone if the Wizards lose of all their Cohesion points. You can also watch previous episodes of Overboard here. All rights reserved. But then it becomes every other open-world game, Super Nintendo World theme park opens Feb. 4 â see the new Mario Kart ride, NBA 2K21âs next-gen career mode is a rollicking reunion of fictitious stars, Xbox update brings preloading to Game Pass, Why Animal Crossing fans are arguing over âspace bunsâ, We all seem to agree you should really watch How to with John Wilson. Obscurio. Each turn has 2 Phases: Discover & Trade/Hire. They try to decipher the clues given by the Grimoire to choose the doors that will allow them to exit the Library. A number of loyalty cards equal to players minus one will be shuffled and handed out. Players try to interpret pictures to escape the Library. These cards are secret and will tell the wizard if they are loyal or a traitor. And more importantly, that we had to play it while in costume. ... Each player that chooses this door after that places their chip on it. The Discover Phase. Once that is done, the board can be placed in the center of the table and the book board … Their only hope of escaping through the libraryâs magical doors is a mysterious grimoire thatâs only capable of giving them vague clues. Choose which player plays as the Grimoire. Obscurio is a family game, an original mix between an image-based communication game and a secret role game, in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor. A group for Obscurio RP, a RP that's going to focus on the more obscure characters and places from a particular video game series with a well-known red gamer. Each Wizard secretly looks at their Loyalty card and keeps it hidden from any other player. The Traitor may decide not to choose cards, in which case they simply nod to the Grimoire to let them know that they can close the card holder at once. They must discuss the clues given by the Grimoire (the Butterfly markers) and try to understand how the elements indicated by the Butterflies are related to the Exit card. Any accused player reveals their Loyalty card. We still had fun with it and won 2 time out of 3 with the third being on hard mode. These elements must be related to the Exit card, as the Wizards will use them as clues to identify that Exit card. The Butterfly must be placed inside the circle of the card they point at. These players are the Wizards. Tokens in the dark area: 4 or 5 players: 5 / 6 to 8 players: 7 All other game elements remain in the box for the moment. Also: In a 2-player game, there is one Grimoire and one Wizard player. Creating each roundâs clues is a less arduous task for the silent player, while also offering them a lot of freedom in how they create those clues. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor. First, place the required number of Cohesion tokens on the dark area of the gauge (with the monster), then place all the remaining tokens on the other part of the gauge 8. Add Loyal cards until you have as many Loyalty cards as there are Wizards (for instance, with 4 Wizards, take 1 Traitor cards and 3 Loyal cards). Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. Example: In this example, Blue thinks that the clues given by the Grimoire are a reference to the window and the dark blue displayed on card #1. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor. One of the other players, who are known as “Loyal Wizards” is randomly (and of course secretly) a traitor. Obscurio is a cooperative, asymmetric game, where each player has a secret role. The Grimoire does not take part in this phase. This means that the Page as a whole is a clue, and related to the Exit card, because of its subject, its theme, its colors, etc. Obscurio RP Official Group is a group on Roblox owned by DorkDorkness with 120 members. They know who the Traitor is but must not give any information about it! At least one Character chip is in front of that door. Port Royal + Expansions Game Play. It applies on each turn if the Progress Marker is on the last space of its track. Use the Beginner Grimoire level for your first game. These are the Pages of the Grimoire. In this fun-filled game for the whole family, players have hands of cards all with very interesting art on them. The Grimoire takes the first Illusion card from the deck and looks at that card (make sure that no other player can see it). Proceed as you did for the first card, making sure to draw a new card to replace it once selected. Here at Overboard, we like two things: lying to each otherâs faces and deciphering mysterious clues. Deal 5 cards to each player… Players then draft in the direction on the round token. Top 10: Top 10 Games of 2019 (And Goodbye to Sam) ... Obscurio Review with Sam Healey. Mysterium’s magic with a traitorous dark side. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor Communicate efficiently and avoid the illusions on your way to escape the Sorcerer’s Library! Sam takes a look at this new hidden role game designed by L'Atelier, from Libellud!! Note: Loyal players still take part in all phases of the game turn, even if they were falsely accused. Time to Play: 40 minutes. After seeing the grimoireâs clues, the traitor gets to secretly select two door cards, hoping these decoys might ensnare some of the other wizards. Place the 2 chips at the center of the board. Continue if you are looking for games like Detective Club and are curious about what similar games to play next. There are 6 different types of cards, New Rule, Goal, Keeper, Action, Creeper and Surprise. Resolution. Wizards can change their mind and move their chip as long as the step is not over. All Wizards have chosen a door, and they don't want to change their mind. Once the Grimoire has placed their Butterfly marker(s), they place the Exit card face down next to them and pass the Desk to the Wizards. Note: Use the following rules for games with 4 players or more. There are 8 cards numbered #1 to #8 in the card holder. Each Wizard whose Character chip is not placed, or is placed in front of a wrong door (any door other than the Exit card) takes a Cohesion token (first from the leftmost area of the gauge, then from the dark area if the other area is empty) and places it on their Character card. The hourglass runs out while on the last space of the Time Track. Obscurio is a cooperative, asymmetric game, where each player has a secret role. To do this, each player may place any number of cards face down. The Grimoire may also place one Butterfly marker at the bottom of a Page. Then, proceed to the next turn, starting with Step 1: Turn Setup. Then, the Grimoire places their second Butterfly marker pointing to the round window, as there is one on the Exit card. They play the game differently, as they know the way out. However, the Grimoire cannot speak (it's a book, after all) and must only communicate with pictures and visual clues. This week we discuss the Libellud's game Obscurio.
2-8 players must watch the Grimoire closely as it provides clues on how to exit the evil Sorcerer's library. Depending on their role, they will each play differently. In extreme cases, they may physically transform into a… Obscurio is een spel waarin spelers gevangen zitten in een duistere bibliotheek. Each player MUST pick 1 card from their hand and then they are revealed simultaneously to add strength and effects to their units total strengths. They can be placed on each Page, or both on the same Page. The intent of this site is to explore the world of the obscure, those unfairly forgotten artists and works in the world of art, literature, and music who deserve notice. Take the Traitor card. The Wizards may now freely talk about the Butterfly markers and try to interpret their placement. There is no Traitor in 2- or 3-player games. This site is dedicated to promoting board games. Players accomplish this by either being the last player standing in the round or holding the highest ranked card at the end of the round. The Grimoire keeps the card face down. Once the Grimoire has closed the card holder, the Traitor closes their eyes. Follow us on: If the Traitor was accused and exposed, and if there are still Cohesion tokens, proceed to the next turn. To communicate with the Wizards, the Grimoire can only use the Butterfly markers. Find your way among the illusions, but beware of the traitor in your ranks! In fact, thatâs actually part of the plan, as the player is either outed before the game ends... or they win the game! On Step 4 (Choosing a Door), they must use the two chips. Traps make it more difficult for Wizards to escape the Library. 4 days ago. As a result, the Progress Marker moves one space forward. Move the Progress Marker one space forward. We played the 3 player game and so did not have a traitor. The Traitor removes their chip from the board. The Traitor is hidden among the Wizards at the beginning of the game. you should look at mysterium park, more streamlined version. Any Trap token that you draw must be resolved during the current turn. As a result, they place their Character chip in front of that door. 2 semi-transparent red round plastic Sheets, 2 printed transparent round plastic Sheets. The loyal Wizards keep their role hidden for most of the game. They tell the Grimoire that the step is over. Players try to interpret pictures to escape the Library. Also, they want to make sure that someone chooses this door. Through extensive research, we bring everything you need to know about board games. They may no longer participate in the discussions between Wizards. As soon as the first card is placed on the board, the Grimoire turns the hourglass and places it on the first space of the Time Track (on the back of the card holder). Then, the Grimoire draws 2 other Illusion cards and place them face up on the Desk. The game may end in two ways:eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); The game instructs you to move the Progress marker while that marker already is on the last space of the track (the track features 6 spaces) and the Wizards still have at least 1 Cohesion token: the Wizards managed to escape the Library! The Traitor wins the game! However, doing so is risky, as the group will lose one Cohesion token for each Wizard that chose the wrong door. Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Example: In this example, the Grimoire decides to point at the sea on the right Page, because it is related to the water on the Exit card. These spots are called "Doors". The Grimoire guides their team towards the exit using images, upon which they point at certain details. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor. They must try to mislead the other Wizards as long as possible, without being exposed. Victory: The Grimoire wins with the Wizards if the loyal Wizards manage to escape the Library. Making sure the other wizards choose wrong is the ultimate goal: if it happens enough times during the game, the wizards lose and the traitor wins. These, as you would imagine, add New Rules to the game and are played near the Basic rule card. Not doing it would be cheating, as the Traitor would be easily exposed. The Grimoire should not call the Traitor by their name, nor should they turn to them when speaking. The Grimoire is the only role that is public at the start of the game. That player cannot gesture, mimic, nor make any sound or comment to try to give hints. Green chooses to place their chip in front of door #4 because of the round window and the water that appear on it. Find your way among the illusions but beware of the traitor in your ranks! Then, proceed as follows to resolve that step: If there is at least one Character chip in front of the Exit card, then the group moves one Room forward! When the hourglass runs out, on the count of three, the Wizards simultaneously point their fingers at any player of their choice, if they think that player is the Traitor. Note: The Grimoire ensures that this step plays smoothly, but they cannot comment on Traitor's choices, as they must not disclose the Traitor's identity. The Grimoire may use one of their two Butterfly markers, or both of them. The Traitor plays against the Grimoire and the Wizards, and wins if they lose. On each turn, the Wizards must resolve a riddle (interpret the clues given by the Grimoire) to find the door that will lead them to the next Room. Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. The Wizard starts with two Character chips: their own chip, plus another one who will be their companion. Note: Unless stated otherwise, when the word Wizards is used in this rulebook, it refers to all players (including the Traitor) except the Grimoire. Obscurio - game overview at Gen Con 2019. If the hourglass runs out before the end of that step, the Grimoire must turn it again and place it on the second space, and so on. Obscurio manages to take the best parts of Mysterium and Deception: Murder in Hong Kong and unite them in one satisfying package. The Grimoire guides his team towards the exit using images, on which he points at certain details. All Trap tokens are placed back in the bag. If the last Cohesion token is taken from the board, the Wizards are lost in the Library. The Wizards and the Grimoire win! You are now ready to play Obscurio! If you like the content of a board game on this site, please consider to buy the game. Many hidden role games can leave the player feeling isolated, especially after their identity has been revealed. Special Trap: The Watcher. #Obscurio This is a cool #Dixit / #Mysterium style game where one player uses fantastical pictures to help the other players find their way out of a locked magical library.